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Provisional 2009 Ulster Cup / NIKA SR's
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Nutts Corner Nutts corner is the home of the Ulster karting Club. Click here for contact information. Nutts corner circuit is located approx. 4 miles from Crumlin Co.Antrim The circuit is managed by Motorsport 33. Testing is available 10 - 5, Monday to Saturday can be booked by phoning Gordon on 028 90 825301. Facilities at the circuit include a Club House, Bar, Restaurant and Toilets. ARKS testing can be arranged on request.
Track Information Paddock Bend - Hold a line on the left hand side of the track going over the start/finish line. Staying to the left and brake about the marshal's post and turn in at a slightly reduced speed. Use some of the inside kerb and let the kart run smoothly out on to the outside kerb. In the wet or greasy conditions it may be better to turn in early but the outside kerb can still be used safely. Turn 2 - This corner can be taken almost flat out (in the dry anyway). There is always a line of rubber and a lot of grip on the inside but don't get to far out onto the slippery surface. Dab the brakes late and a late apex will give good positioning for the chicane but don't forget to watch for any crazy overtaking maneuvers coming into the chicane. Chicane - The chicane is one of the most essential corners on the circuit. A bad exit will mean you are left open going up the hill, so try to get a smooth entry and exit. Turn in late and use a little of the inside kerb to help straight line the corner. Use some of the kerb on the exit but don't run too far over to the outside of the track going up the hill. Gate Corner - Approach the gate corner on the left-hand side of the track. Brake about the end of the tyre barrier and turn in, using the kerb on the inside, before running back to the left side of the track and through the left-hand kink towards turn 5.
Turn 5 - A tricky corner in that it can be taken quicker than you might expect (if you get it right, that is). Get back over to the left of the track and jump on the brakes before sharply turning over to the inside and getting back on the power. The kerb on the exit is on e of the best on the track so try to make good use of it. Turn 6 - Stay on the outside kerb all the way down the short straight and brake late for this sharp right-hander. Use some of the kerb on the inside and get back on the power, using about half of the outside kerb. Mid the pothole at the end of the kerb as it can cause a spin or even damage to your kart if hit too hard. The Horseshoe - Both of the above pictures are of a corner commonly known as 'the horseshoe', because of its shape. If you are being chased by another competitor it is best to keep a tight line around the inside, because they could easily get through if there is even the tiniest of gaps. However, if you are all by yourself a wide line and a late apex is probably the best option. Turn back in on the exit, possibly using the inside kerb, but avoid using the one on the outside at all costs. It can seriously slow you down or cause damage to the underside of your kart. Turn 8 - The last corner can easily be taken flat with a little courage. Stay over on the left after the horseshoe and turn in rather early using some of the kerb on the inside. Allow the kart to drift over to the outside, using some of the kerb before powering down the start/finish straight (below).
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